<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>My Character Sheet Release Notes</title>
    <link>https://www.my-character-sheet.com/roadmap</link>
    <description>Every release of My Character Sheet, the free character sheet for every TTRPG you play. New features and fixes as they ship.</description>
    <language>en-us</language>
    <lastBuildDate>Mon, 17 Aug 2026 03:11:33 GMT</lastBuildDate>
    <atom:link href="https://www.my-character-sheet.com/rss.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Release 259: Tools work like Languages now</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-259</guid>
      <pubDate>Sun, 16 Aug 2026 12:00:00 GMT</pubDate>
      <category>Tales of the Valiant</category>
      <description>&lt;p&gt;&lt;strong&gt;Add as many tool proficiencies as you need&lt;/strong&gt; &lt;em&gt;(Tales of the Valiant · Character Builder · Enhancement)&lt;/em&gt;&lt;br&gt;The Tools section had six slots, so a character who earned a seventh tool proficiency had nowhere to put it. Tools now work the way Languages already did: pick from a grouped list or type your own, with no limit. Anything your class, background, lineage, heritage or a talent grants is marked and locked so you drop it by changing the thing that granted it. Granted tools also print on the official PDF now, and Rogues and Bards can take expertise in them.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 258: The Traveller lifepath follows the book</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-258</guid>
      <pubDate>Sun, 16 Aug 2026 12:00:00 GMT</pubDate>
      <category>Traveller</category>
      <description>&lt;p&gt;&lt;strong&gt;The lifepath keeps track of where you are&lt;/strong&gt; &lt;em&gt;(Traveller · Character Creation &amp;amp; Builder · Bug Fix)&lt;/em&gt;&lt;br&gt;Players reported terms going missing and rolls that did not match what the sheet showed afterwards. The term you are part way through now holds on to what happened in it, so the career you served, the rank you earned and the roll you made all survive to the end of the term.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;The career list shows where you already stand&lt;/strong&gt; &lt;em&gt;(Traveller · Character Creation &amp;amp; Builder · Enhancement)&lt;/em&gt;&lt;br&gt;Nothing on the career list said which career you were serving in, and one you had left the term before could still be picked even though the rules shut it to you. The career you are in now sorts to the top and says that staying needs no qualification roll, and one that is closed to you this term says so instead of offering odds.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;A commission from university or the academy arrives when you join&lt;/strong&gt; &lt;em&gt;(Traveller · Character Creation &amp;amp; Builder · Bug Fix)&lt;/em&gt;&lt;br&gt;Leaving university or the academy with a commission waiting did nothing until the end of your first term, and graduating with honours never applied the bonus it promised. You now take that commission on the way into the career, at officer rank one.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Officer ranks pay the officer rank bonuses&lt;/strong&gt; &lt;em&gt;(Traveller · Character Creation &amp;amp; Builder · Bug Fix)&lt;/em&gt;&lt;br&gt;A commissioned officer was being promoted against the enlisted rank table, so every promotion handed out the wrong skill or benefit. Officers now read their own table.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Mishaps that offer a choice let you make it&lt;/strong&gt; &lt;em&gt;(Traveller · Character Creation &amp;amp; Builder · Bug Fix)&lt;/em&gt;&lt;br&gt;Several mishaps branch, and one of those branches asks for a roll of its own. The mishap card now lays the options out, rolls whatever the branch needs, and applies the one you picked.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Mishaps that bring someone into your life ask for their name&lt;/strong&gt; &lt;em&gt;(Traveller · Character Creation &amp;amp; Builder · Enhancement)&lt;/em&gt;&lt;br&gt;A mishap that gave you an ally or an enemy dropped a nameless entry on the sheet with nothing to prompt you for a name. The term now waits while you name them, and records which mishap they came out of.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Your age counts the terms you have served&lt;/strong&gt; &lt;em&gt;(Traveller · Character Creation &amp;amp; Builder · Bug Fix)&lt;/em&gt;&lt;br&gt;A Traveller with five terms behind them still printed Age 18 on a finished sheet and made qualification rolls as an eighteen year old. Age is counted from the terms served now, starting at eighteen and adding four years a term.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 257: Licensing credits updated, with a builder change on Friday</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-257</guid>
      <pubDate>Sat, 15 Aug 2026 12:00:00 GMT</pubDate>
      <category>Tales of the Valiant</category>
      <description>&lt;p&gt;&lt;strong&gt;Tales of the Valiant content is moving to what the license covers&lt;/strong&gt; &lt;em&gt;(Tales of the Valiant · Character Builder · Enhancement)&lt;/em&gt;&lt;br&gt;Tales of the Valiant now shows only what the license covers. From Friday anything outside it keeps its name and loses the rules text, so nothing gets deleted and your characters carry on working. Any character affected is flagged when you open it.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 256: Starting coins land in the purse</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-256</guid>
      <pubDate>Thu, 13 Aug 2026 12:00:00 GMT</pubDate>
      <category>Tales of the Valiant</category>
      <description>&lt;p&gt;&lt;strong&gt;Seven backgrounds handed out the wrong starting money&lt;/strong&gt; &lt;em&gt;(Tales of the Valiant · Lineage, Heritage &amp;amp; Background · Bug Fix)&lt;/em&gt;&lt;br&gt;Five of the newer backgrounds gave a character no starting coins at all, and two dropped an item named after the coin into the bag instead of paying the money. Every background that lists coins now pays them into the purse.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 255: Four reported fixes, from the Aces row to the buttons</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-255</guid>
      <pubDate>Wed, 12 Aug 2026 12:00:00 GMT</pubDate>
      <category>Household</category>
      <description>&lt;p&gt;&lt;strong&gt;Aces in the order the printed sheet uses&lt;/strong&gt; &lt;em&gt;(Household · Character Sheet · Bug Fix)&lt;/em&gt;&lt;br&gt;The Aces up the Sleeve row was in a different order to the official character sheet.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Custom items can be weapons and carry traits&lt;/strong&gt; &lt;em&gt;(Household · Equipment &amp;amp; Inventory · Enhancement)&lt;/em&gt;&lt;br&gt;Tags could not be added to a custom item, so there was no way to build a homebrew weapon or mark one as Perfect.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pick the ink your sheet is written in&lt;/strong&gt; &lt;em&gt;(Household · Sheet Appearance · Enhancement)&lt;/em&gt;&lt;br&gt;Players asked to change the colour of the text on their sheet.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Buttons that look like buttons&lt;/strong&gt; &lt;em&gt;(Household · Character Sheet · Enhancement)&lt;/em&gt;&lt;br&gt;The icons on the sheet and in the builder looked poor, and the menu rows did not read as things you could pick.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 254: The ship picture, where you set the ship up</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-254</guid>
      <pubDate>Thu, 06 Aug 2026 12:00:00 GMT</pubDate>
      <category>Kids on Bikes</category>
      <description>&lt;p&gt;&lt;strong&gt;The ship picture, where you set the ship up&lt;/strong&gt; &lt;em&gt;(Kids on Bikes · Character Sheet &amp;amp; Play · Bug Fix)&lt;/em&gt;&lt;br&gt;The picture control only showed on the play sheet, not on the Ship step in the builder, so it looked like the feature was missing. It is on both now, and the empty state is a photo-shaped frame instead of a small button, so you can see where the picture goes.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 253: A picture of your ship</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-253</guid>
      <pubDate>Thu, 06 Aug 2026 12:00:00 GMT</pubDate>
      <category>Kids on Bikes</category>
      <description>&lt;p&gt;&lt;strong&gt;A picture of your ship&lt;/strong&gt; &lt;em&gt;(Kids on Bikes · Character Sheet &amp;amp; Play · Enhancement)&lt;/em&gt;&lt;br&gt;Teens in Space crews can put a photo on their ship. Add it from the Ship tab and it shows on your sheet, on the shared ship the whole crew sees, and on the printable sheet. Swap it or take it off whenever you like.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 252: Luck rolls one tap away</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-252</guid>
      <pubDate>Wed, 05 Aug 2026 12:00:00 GMT</pubDate>
      <category>Call of Cthulhu</category>
      <description>&lt;p&gt;&lt;strong&gt;Roll Luck and Sanity right from the sheet&lt;/strong&gt; &lt;em&gt;(Call of Cthulhu · Dice &amp;amp; Rolling · Enhancement)&lt;/em&gt;&lt;br&gt;Tap the Luck or Sanity value on the sheet to roll percentile dice against the current score, on desktop and phone. The rulebook&amp;#39;s limits are built in: these rolls cannot be pushed and Luck points cannot be spent on them.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 251: Call of Cthulhu combat skills sorted out</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-251</guid>
      <pubDate>Wed, 05 Aug 2026 12:00:00 GMT</pubDate>
      <category>Call of Cthulhu</category>
      <description>&lt;p&gt;&lt;strong&gt;Firearms skills land on the right specialization&lt;/strong&gt; &lt;em&gt;(Call of Cthulhu · Character Creation · Bug Fix)&lt;/em&gt;&lt;br&gt;Occupations that grant a Firearms or Fighting skill created a duplicate entry under an internal name, and points spent on it never reached the sheet. Those picks now resolve to the proper specialization at its printed base value, and existing investigators are repaired automatically the next time they load.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 250: Release notes you can subscribe to</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-250</guid>
      <pubDate>Wed, 05 Aug 2026 12:00:00 GMT</pubDate>
      <category>Platform</category>
      <description>&lt;p&gt;&lt;strong&gt;Follow new releases with an RSS feed&lt;/strong&gt; &lt;em&gt;(Platform · Platform &amp;amp; Core App · Enhancement)&lt;/em&gt;&lt;br&gt;Players asked for a way to hear about updates without checking back. The site now publishes a release notes feed at my-character-sheet.com/rss.xml. Add it to any feed reader app, like Feedly or Inoreader, and every release shows up there as it ships. The Roadmap page has a Get updates button with the address, one-click reader links, and a plain explanation for anyone new to feeds. No account or email involved.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 249: Collapsible GM screen</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-249</guid>
      <pubDate>Wed, 05 Aug 2026 12:00:00 GMT</pubDate>
      <category>Kids on Bikes</category>
      <description>&lt;p&gt;&lt;strong&gt;A GM screen you can fold up&lt;/strong&gt; &lt;em&gt;(Kids on Bikes · Games &amp;amp; Multiplayer · Enhancement)&lt;/em&gt;&lt;br&gt;The GM screen now stacks its sections in one column, and every section collapses behind its header, so you can keep open just what the scene needs. Your open and closed choices are remembered, and the screen comes back the way you left it. Works the same for Kids on Bikes, Kids on Brooms, and Teens in Space.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 248: Firearms honor the opt-in</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-248</guid>
      <pubDate>Wed, 05 Aug 2026 12:00:00 GMT</pubDate>
      <category>Tales of the Valiant</category>
      <description>&lt;p&gt;&lt;strong&gt;Optional firearms wait for their toggle&lt;/strong&gt; &lt;em&gt;(Tales of the Valiant · Equipment &amp;amp; Inventory · Bug Fix)&lt;/em&gt;&lt;br&gt;The Renaissance Firearms module is meant to stay off until a table turns it on, but weapon dropdowns and proficiency pickers were offering the guns to everyone. Every picker now honors the toggle. Any firearm a character already carries is untouched.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 247: Manifest Might weapon choice</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-247</guid>
      <pubDate>Wed, 05 Aug 2026 12:00:00 GMT</pubDate>
      <category>Tales of the Valiant</category>
      <description>&lt;p&gt;&lt;strong&gt;Cleric Manifest Might grants its martial weapon&lt;/strong&gt; &lt;em&gt;(Tales of the Valiant · Classes &amp;amp; Subclasses · Bug Fix)&lt;/em&gt;&lt;br&gt;Manifest Might grants heavy armor plus one martial weapon of your choice, but there was no way to pick the weapon, so that proficiency never landed. The Class step now shows a weapon picker when you take Manifest Might, and the pick adds your proficiency bonus to that weapon&amp;#39;s attacks and appears in your proficiencies. A related fix: the Ranger&amp;#39;s Explorer Movement choice made in the builder now sets your climb or swim speed.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 246: The GM screen</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-246</guid>
      <pubDate>Tue, 04 Aug 2026 12:00:00 GMT</pubDate>
      <category>Kids on Bikes</category>
      <description>&lt;p&gt;&lt;strong&gt;A GM screen for your table&lt;/strong&gt; &lt;em&gt;(Kids on Bikes · Games &amp;amp; Multiplayer · Enhancement)&lt;/em&gt;&lt;br&gt;Game hosts get a GM Screen tab on their Kids on Bikes, Kids on Brooms and Teens in Space dashboards. One side keeps the rules in reach, including a live spell difficulty calculator and the injuries chart. The other shows every kid with their Fear and a severity tracker, private notes on each player, NPC profiles and campaign notes. Players cannot see any of it.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 245: Kids on Brooms tester feedback</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-245</guid>
      <pubDate>Tue, 04 Aug 2026 12:00:00 GMT</pubDate>
      <category>Kids on Bikes</category>
      <description>&lt;p&gt;&lt;strong&gt;The Brooms builder follows the book&lt;/strong&gt; &lt;em&gt;(Kids on Bikes · Character Builder · Enhancement)&lt;/em&gt;&lt;br&gt;A batch of tester requests for Kids on Brooms: the builder tabs now follow the book&amp;#39;s creation order, wand woods and cores are dropdowns showing which magic type each boosts (write-ins welcome), non-wand focuses get their own fields, broom brands list their benefit right in the dropdown, grades show their age ranges, and Friends never blocks finishing a character. Also new: starter answers for trope questions, one-line magic type reminders, a species field, an optional neurodivergence or disability note, and a photo upload for your familiar.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 244: Kids on Brooms tester feedback</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-244</guid>
      <pubDate>Tue, 04 Aug 2026 12:00:00 GMT</pubDate>
      <category>Kids on Bikes</category>
      <description>&lt;p&gt;&lt;strong&gt;Two Flaws for Kids on Brooms, and rolls that show up&lt;/strong&gt; &lt;em&gt;(Kids on Bikes · Character Builder · Bug Fix)&lt;/em&gt;&lt;br&gt;A beta tester caught the builder only allowing one Flaw when Kids on Brooms asks for two; the second Flaw slot is in, picked from your trope&amp;#39;s list or the full appendix, and your grade&amp;#39;s free Strength never eats a pick. Rolls also now land in a Recent Rolls list on the sheet that survives a reload.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 243: Kids on Bikes on your phone</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-243</guid>
      <pubDate>Tue, 04 Aug 2026 12:00:00 GMT</pubDate>
      <category>Kids on Bikes</category>
      <description>&lt;p&gt;&lt;strong&gt;Kids on Bikes fits your phone now&lt;/strong&gt; &lt;em&gt;(Kids on Bikes · Character Sheet &amp;amp; Layout · Enhancement)&lt;/em&gt;&lt;br&gt;All three games (Kids on Bikes, Kids on Brooms, Teens in Space) got a real phone layout. The notebook slims down so the page gets most of the screen, the tabs move to a thumb-friendly bar at the bottom, you can swipe to turn pages, the builder gets a step picker instead of a crowded tab row, and every button grew to a comfortable tap size.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 242: Teens in Space</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-242</guid>
      <pubDate>Thu, 30 Jul 2026 12:00:00 GMT</pubDate>
      <category>Kids on Bikes</category>
      <description>&lt;p&gt;&lt;strong&gt;Teens in Space joins the notebook&lt;/strong&gt; &lt;em&gt;(Kids on Bikes · Game Systems · Enhancement)&lt;/em&gt;&lt;br&gt;Teens in Space is built into the Kids on Bikes card now, picked when you make a character. Twenty-eight species, Improvement Points you spend on yourself as the campaign runs, and a starship the whole crew chips in to buy and then flies together, shared live with everyone at the table. There is a reference card for the GM covering combat, ship combat and ship classes, and the buttons across all three Kids on... games got a sharper look.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 241: Gear worth doodling</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-241</guid>
      <pubDate>Thu, 30 Jul 2026 12:00:00 GMT</pubDate>
      <category>Kids on Bikes</category>
      <description>&lt;p&gt;&lt;strong&gt;Pick your backpack, wand, bike, broom, and familiar&lt;/strong&gt; &lt;em&gt;(Kids on Bikes · Equipment &amp;amp; Inventory · Enhancement)&lt;/em&gt;&lt;br&gt;Real art for the things your kid carries: 39 backpacks, 40 wands, 55 bikes, 40 brooms, and 26 familiars to choose from, with your picks showing on the sheet. Adversity Tokens are drawn as a kid on a bike or a witch on a broom, and the official Kids on Bikes logo now marks the system everywhere.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 240: The notebook opens</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-240</guid>
      <pubDate>Thu, 30 Jul 2026 12:00:00 GMT</pubDate>
      <category>Kids on Bikes</category>
      <description>&lt;p&gt;&lt;strong&gt;A spiral notebook to write your kid in&lt;/strong&gt; &lt;em&gt;(Kids on Bikes · Character Sheet &amp;amp; Layout · Enhancement)&lt;/em&gt;&lt;br&gt;The whole builder and sheet live inside a spiral notebook sitting on a desk that matches your kid&amp;#39;s age. Picking your game happens right on the front cover, which recolors as you choose and swings open when you start writing. Steps turn like real pages, sticky flags mark your place, and the notebook resizes to whatever page you are on.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 239: Kids on Bikes rides in</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-239</guid>
      <pubDate>Thu, 30 Jul 2026 12:00:00 GMT</pubDate>
      <category>Kids on Bikes</category>
      <description>&lt;p&gt;&lt;strong&gt;Kids on Bikes and Kids on Brooms arrive&lt;/strong&gt; &lt;em&gt;(Kids on Bikes · Game Systems · Enhancement)&lt;/em&gt;&lt;br&gt;Two games in one notebook, now in development for early testing. Build a small-town kid or a magic school student with a guided setup that follows the books&amp;#39; own creation steps, then play from a sheet that rolls your stat dice, tracks Adversity Tokens, and manages your Powered Character. Games, shared dice rolls, and printable official sheets all work from the start.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 238: Shadowdark goes back to the workshop</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-238</guid>
      <pubDate>Wed, 29 Jul 2026 12:00:00 GMT</pubDate>
      <category>Shadowdark</category>
      <description>&lt;p&gt;&lt;strong&gt;Shadowdark goes back to Coming Soon&lt;/strong&gt; &lt;em&gt;(Shadowdark · Game Systems · Enhancement)&lt;/em&gt;&lt;br&gt;Shadowdark has moved back to Coming Soon. What we had built was not good enough to put in front of playtesters, so rather than patch it we are taking it off the board and redesigning it properly. Any Shadowdark characters that already exist are untouched and will be waiting when it comes back. Other games have our attention until then.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 237: Dice that land right</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-237</guid>
      <pubDate>Tue, 28 Jul 2026 12:00:00 GMT</pubDate>
      <category>All Systems</category>
      <description>&lt;p&gt;&lt;strong&gt;Dice settle flat, and the numbers on them match your roll&lt;/strong&gt; &lt;em&gt;(All Systems · Dice &amp;amp; Rolling · Bug Fix)&lt;/em&gt;&lt;br&gt;Dice sometimes stopped mid tumble and were left balanced on an edge. That turned out to affect every die type rather than just the coin, and was worst on d10s and d20s. Two more faults meant the dice on screen could disagree with your result: a d10 showed one lower about one roll in ten, and a percentile roll in the nineties showed 00 on the tens die. Your rolls were always scored correctly, so this was the dice lying about a number that was already right.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 236: A better coin flip</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-236</guid>
      <pubDate>Mon, 27 Jul 2026 12:00:00 GMT</pubDate>
      <category>Outgunned</category>
      <description>&lt;p&gt;&lt;strong&gt;The coin flip looks and lands like a real coin&lt;/strong&gt; &lt;em&gt;(Outgunned · Dice Roller · Enhancement)&lt;/em&gt;&lt;br&gt;The Spotlight coin is struck metal now, with a bevelled rim, beading and a rounded edge, and it is as thin as a real coin so it stops getting caught standing on its side. It also has its own sound instead of borrowing a dice roll.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 235: Arcane Armiger actions now match the subclass</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-235</guid>
      <pubDate>Sun, 26 Jul 2026 12:00:00 GMT</pubDate>
      <category>Tales of the Valiant</category>
      <description>&lt;p&gt;&lt;strong&gt;Arcane Armiger actions now match the subclass&lt;/strong&gt; &lt;em&gt;(Tales of the Valiant · Classes &amp;amp; Subclasses · Bug Fix)&lt;/em&gt;&lt;br&gt;A player found the Actions tab did not line up with what the Arcane Armiger actually gets, and asked what Magical Resilience really grants, since the wording did not say whether more attuned items meant more resistances.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 234: The account menu stays in front</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-234</guid>
      <pubDate>Sun, 26 Jul 2026 12:00:00 GMT</pubDate>
      <category>Platform</category>
      <description>&lt;p&gt;&lt;strong&gt;The account menu stays in front of the page&lt;/strong&gt; &lt;em&gt;(Platform · Platform &amp;amp; Core App · Bug Fix)&lt;/em&gt;&lt;br&gt;On a character sheet, opening the account menu could leave parts of the sheet drawn on top of it, so options like Sign Out sat behind the stat block. It depended on how wide your window was, which is why it came and went.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 233: Six reported fixes, from zero hit points to firearms</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-233</guid>
      <pubDate>Sun, 26 Jul 2026 12:00:00 GMT</pubDate>
      <category>Tales of the Valiant</category>
      <description>&lt;p&gt;&lt;strong&gt;Hit points can be set to zero&lt;/strong&gt; &lt;em&gt;(Tales of the Valiant · Rest &amp;amp; Resources · Bug Fix)&lt;/em&gt;&lt;br&gt;You could not type 0 into current hit points. It jumped straight back to your maximum, which hid the one state that matters most, because zero hit points is when death saving throws begin. Zero now holds, and it is still there after a save and reload. You cannot go below it, and the death save row is usable the moment you arrive.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;The scroll list no longer shows through the stat block&lt;/strong&gt; &lt;em&gt;(Tales of the Valiant · Character Sheet &amp;amp; Layout · Bug Fix)&lt;/em&gt;&lt;br&gt;With a long list of scrolls, the list showed through a thin gap just above the row with AC, initiative, speed and proficiency bonus.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Your background talent shows on the sheet&lt;/strong&gt; &lt;em&gt;(Tales of the Valiant · Lineage, Heritage &amp;amp; Background · Bug Fix)&lt;/em&gt;&lt;br&gt;The talent you choose with your background never appeared as chosen once you got to the sheet.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Read a ritual before you learn it&lt;/strong&gt; &lt;em&gt;(Tales of the Valiant · Spells &amp;amp; Rituals · Enhancement)&lt;/em&gt;&lt;br&gt;Spells in Manage Spells already opened for a closer read. Rituals did not, so adding one meant picking from a list of bare names.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Spells that deal two kinds of damage roll both&lt;/strong&gt; &lt;em&gt;(Tales of the Valiant · Spells &amp;amp; Rituals · Bug Fix)&lt;/em&gt;&lt;br&gt;Flame Strike deals fire and radiant damage, and the roller only ever offered the fire half.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Renaissance firearms&lt;/strong&gt; &lt;em&gt;(Tales of the Valiant · Equipment &amp;amp; Inventory · Enhancement)&lt;/em&gt;&lt;br&gt;A request for early firearms as real weapon types, including the option to build a magical one.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 232: Outgunned Adventure</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-232</guid>
      <pubDate>Fri, 24 Jul 2026 12:00:00 GMT</pubDate>
      <category>Outgunned</category>
      <description>&lt;p&gt;&lt;strong&gt;Outgunned Adventure, the pulp Genre Book&lt;/strong&gt; &lt;em&gt;(Outgunned · Game Systems · Enhancement)&lt;/em&gt;&lt;br&gt;Adventure joins Outgunned as a game you pick when you create a character. Ten new Roles plus the Fortune Seeker, fifteen Tropes, forty-two Feats, Luck in place of Adrenaline, the Bag and Backpack, the Key that a bad roll can never take from you, Camp, and a Travel Journal your whole table shares. The Director gets a reference of every Enemy, trap, Run action and supernatural threat in the book.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 231: Advancement respects creation-only Feats</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-231</guid>
      <pubDate>Fri, 24 Jul 2026 12:00:00 GMT</pubDate>
      <category>Outgunned</category>
      <description>&lt;p&gt;&lt;strong&gt;Too Young to Die stays a creation-only Feat&lt;/strong&gt; &lt;em&gt;(Outgunned · Character Builder · Bug Fix)&lt;/em&gt;&lt;br&gt;The Too Young to Die Feat, which shrugs off Bad Box conditions, is meant to be gained only when creating a Young Hero. Advancement was letting any hero pick it up, and in Action Flicks the advancement menu offered it across almost every setting. It is now blocked from advancing and swapping in the corebook, Superheroes, World of Killers, and every Action Flicks setting, and the same rule now guards Superheroes&amp;#39; Only Weakness.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 230: Finishing a hero</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-230</guid>
      <pubDate>Fri, 24 Jul 2026 12:00:00 GMT</pubDate>
      <category>Outgunned</category>
      <description>&lt;p&gt;&lt;strong&gt;Finish the Hero now works once every step is done&lt;/strong&gt; &lt;em&gt;(Outgunned · Character Builder · Bug Fix)&lt;/em&gt;&lt;br&gt;A finished Action Flicks hero could not be saved: the Finish button stayed greyed out even with every step ticked, so the only way onto the sheet was the top bar link, which left the hero without its starting Adrenaline, Spotlight, Cash and Lethal Bullets. The review panel had been counting itself as an unfinished step. It no longer does, and the progress line under the step tabs now reads Everything is set instead of claiming a step still needs a pick.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 229: Gear selection, unified</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-229</guid>
      <pubDate>Fri, 24 Jul 2026 12:00:00 GMT</pubDate>
      <category>Outgunned</category>
      <description>&lt;p&gt;&lt;strong&gt;One gear step across every Outgunned game&lt;/strong&gt; &lt;em&gt;(Outgunned · Character Builder · Enhancement)&lt;/em&gt;&lt;br&gt;Your Role&amp;#39;s printed starting gear is now a row of buttons you click, in the corebook, Superheroes, World of Killers and every Action Flick. Vague entries like &amp;quot;Weapon of choice&amp;quot; open a searchable picker filtered to what the book allows, and Action Flicks characters finally get the starting-gear panel the other games had.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 228: Ten more Action Flicks come to Outgunned</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-228</guid>
      <pubDate>Fri, 24 Jul 2026 12:00:00 GMT</pubDate>
      <category>Outgunned</category>
      <description>&lt;p&gt;&lt;strong&gt;Action Flicks Vol 3: all ten mini-expansions&lt;/strong&gt; &lt;em&gt;(Outgunned · New Systems &amp;amp; Content · Enhancement)&lt;/em&gt;&lt;br&gt;The third Action Flicks book joins the Outgunned sheet as ten more selectable mini-expansions: Good Boys, Killing Machines, Time Travel, High Octane, Variantverse, V for Villain, Gods &amp;amp; Men, Beast Unleashed, Only Human, and Power Guardians. Each brings its own Roles, Tropes, Feats, gear, and rules.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 227: Action Flicks Volume 2 and a matching builder</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-227</guid>
      <pubDate>Thu, 23 Jul 2026 12:00:00 GMT</pubDate>
      <category>Outgunned</category>
      <description>&lt;p&gt;&lt;strong&gt;Action Flicks Volume 2 is here&lt;/strong&gt; &lt;em&gt;(Outgunned · New Game System · Enhancement)&lt;/em&gt;&lt;br&gt;Eleven more Action Flicks are ready to play, each its own genre one-shot layered on the Outgunned corebook: Star Knights, Old Ones, Wild West, Dark Light, Mighty Swords, District 77, Dino Storm, Furious Wasteland, Army of Evil, Quack Tales, and Insert Coin. The Action Flicks character builder now matches the look of the other Outgunned game builders, and a fix corrects a stat bug that left Action Flicks heroes two Attribute points low.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 226: Action Flicks</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-226</guid>
      <pubDate>Wed, 22 Jul 2026 12:00:00 GMT</pubDate>
      <category>Outgunned</category>
      <description>&lt;p&gt;&lt;strong&gt;The sheet speaks each flick&amp;#39;s language&lt;/strong&gt; &lt;em&gt;(Outgunned · Character Sheet &amp;amp; Layout · Enhancement)&lt;/em&gt;&lt;br&gt;A Rising Dragon hero tracks Qi instead of Adrenaline. A Weirder Things kid has a Crew and a Favorite Song instead of a Job and a Catchphrase, and in the gentlest mode there is no Death Roulette at all. Each flick also gets its own tab for whatever it adds, and both the printable sheet and the official PDF follow the same names.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 225: Action Flicks</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-225</guid>
      <pubDate>Wed, 22 Jul 2026 12:00:00 GMT</pubDate>
      <category>Outgunned</category>
      <description>&lt;p&gt;&lt;strong&gt;All ten Action Flicks are selectable games&lt;/strong&gt; &lt;em&gt;(Outgunned · Character Builder · Enhancement)&lt;/em&gt;&lt;br&gt;Action Flicks is ten mini-expansions in one book, so you pick which flick you are playing when you create a hero and the sheet reshapes around it. Fly a starship with laser guns that overheat instead of reloading, spend Qi on ancient martial styles, fight a duel one exchange at a time, hunt ghosts, graft cyberware in the Sprawl, or crack reality with the Multiverse Roulette in place of the Death Roulette.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 224: World of Killers</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-224</guid>
      <pubDate>Wed, 22 Jul 2026 12:00:00 GMT</pubDate>
      <category>Outgunned</category>
      <description>&lt;p&gt;&lt;strong&gt;World of Killers is a selectable game&lt;/strong&gt; &lt;em&gt;(Outgunned · Character Builder · Enhancement)&lt;/em&gt;&lt;br&gt;Pick World of Killers when you create an Outgunned hero and you get the five new Roles plus the Assassin, the nine new Tropes, all 21 Killer Feats, killer gear priced in Gold, and a Trained Dog with its own card on the sheet. The Need for Kill hunt tracker sits on the shared Mission Sheet for the whole table.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 223: The blue look and the official sheets</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-223</guid>
      <pubDate>Wed, 22 Jul 2026 12:00:00 GMT</pubDate>
      <category>Outgunned</category>
      <description>&lt;p&gt;&lt;strong&gt;The blue Superheroes look plus official sheet autofill&lt;/strong&gt; &lt;em&gt;(Outgunned · Character Sheet &amp;amp; Layout · Enhancement)&lt;/em&gt;&lt;br&gt;Superheroes heroes wear the book&amp;#39;s blue identity across the sheet and builder, with the Superheroes wordmark and blue shields. Both official fillable PDFs autofill from the app: the Hero Sheet with your portrait in its photo frame, and the Team Sheet with the heat wheel and Power Tier cards.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 222: One Team Sheet for the whole table</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-222</guid>
      <pubDate>Wed, 22 Jul 2026 12:00:00 GMT</pubDate>
      <category>Outgunned</category>
      <description>&lt;p&gt;&lt;strong&gt;The shared Team Sheet for Superheroes tables&lt;/strong&gt; &lt;em&gt;(Outgunned · Games &amp;amp; Multiplayer · Enhancement)&lt;/em&gt;&lt;br&gt;A Superheroes game&amp;#39;s dashboard now runs the Team Sheet live for the whole table: the Heat wheel with Director Heat Points, the Power Tier, the Villain&amp;#39;s plan and weak spots, the team ride, base, storage, and the Shot log. Your own sheet shows the same shared copy when you are in a game.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 221: Superheroes lands in Outgunned</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-221</guid>
      <pubDate>Wed, 22 Jul 2026 12:00:00 GMT</pubDate>
      <category>Outgunned</category>
      <description>&lt;p&gt;&lt;strong&gt;Outgunned Superheroes joins the Outgunned sheet&lt;/strong&gt; &lt;em&gt;(Outgunned · New Game System · Enhancement)&lt;/em&gt;&lt;br&gt;The Superheroes game is now built into Outgunned, picked when you create a hero. All 17 Roles including The Marvel and the Prodigy, 21 Tropes, every Superpower with its special actions, the 45 feats, gadgets, Eternity Shards, and the Power system with the End of a Hero chain all work on the sheet.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Release 220: Coins and symbol dice</title>
      <link>https://www.my-character-sheet.com/roadmap</link>
      <guid isPermaLink="false">mcs-release-220</guid>
      <pubDate>Wed, 22 Jul 2026 12:00:00 GMT</pubDate>
      <category>All Systems</category>
      <description>&lt;p&gt;&lt;strong&gt;The dice tray learns coin flips and symbol dice&lt;/strong&gt; &lt;em&gt;(All Systems · Dice Roller · Enhancement)&lt;/em&gt;&lt;br&gt;The 3D dice engine can now throw a real coin and dice whose faces show symbols instead of numbers. The Cosmere Plot Die finally tumbles beside the d20 with its complication and opportunity faces, and spending a Spotlight in Outgunned flips an actual heads-or-tails coin. Every die still lands on the exact result your roll computed, and your custom dice colors carry over.&lt;/p&gt;</description>
    </item>
  </channel>
</rss>
